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Amiga Plus 1997 #1
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Amiga Plus CD - 1997 - No. 01.iso
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pd
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programmierung
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mesa-1.2.8
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src
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draw.h
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1996-05-27
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/* $Id: draw.h,v 1.11 1996/05/01 20:46:01 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 1.2
* Copyright (C) 1995-1996 Brian Paul (brianp@ssec.wisc.edu)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
$Log: draw.h,v $
* Revision 1.11 1996/05/01 20:46:01 brianp
* added GL_MESA_window_pos extension code
*
* Revision 1.10 1996/04/23 22:05:12 brianp
* removed gl_execute_vertex() and added gl_nop_vertex()
*
* Revision 1.9 1996/02/15 16:52:56 brianp
* added gl_transform_vb_part2
*
* Revision 1.8 1995/12/30 17:15:11 brianp
* gl_eval_vertex now takes integer colors
*
* Revision 1.7 1995/12/20 17:28:15 brianp
* removed gl_index and gl_color, now they're inlined
*
* Revision 1.6 1995/07/25 16:42:22 brianp
* made changes for using CC.VertexFunc pointer
*
* Revision 1.5 1995/05/22 20:59:34 brianp
* Release 1.2
*
* Revision 1.4 1995/03/09 19:05:36 brianp
* fixed a typo
*
* Revision 1.3 1995/03/04 19:25:29 brianp
* 1.1 beta revision
*
* Revision 1.2 1995/03/02 19:12:06 brianp
* removed const from gl_eval_vertex()'s t argument
*
* Revision 1.1 1995/02/24 14:20:46 brianp
* Initial revision
*
*/
#ifndef DRAW_H
#define DRAW_H
#include "GL/gl.h"
extern void gl_transform_vb_part2( GLboolean alldone );
extern void gl_save_and_execute_vertex( GLfloat x, GLfloat y,
GLfloat z, GLfloat w );
extern void gl_nop_vertex( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
extern void gl_eval_vertex( const GLfloat vertex[4], const GLfloat normal[3],
const GLint color[4], GLuint index,
const GLfloat texcoord[4] );
extern void gl_rasterpos( const GLfloat v[4] );
extern void gl_windowpos( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
extern void gl_begin( GLenum p );
extern void gl_end( void );
#endif